nfirr:

bananonbinary:

chongoblog:

rendogdomesticated:

cute-pluto:

ive just been born into the world what are some good games for beginners

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this one won goty five yrs in a row and i heard its got awesome ratings

Tier List

S Tier: Green Line – High up and long circular motions are the sauce. Absolute banger.

A Tier: Blue Line – Nothing special in terms of line structure, but the texture on the beads are what make this one so great

B Tier: Yellow Line – The Right Angled motions are honestly mesmerizing

C Tier: Orange Line – The Vertical Up and Down motions can be fun but it just comes across as clunky

F Tier: Red Line – What are you even doing

are you fucking kidding me the red line beads are a FAR more compelling texture than the blue line. “oh but the red line is booring.” the appeal is in how it interacts with and highlights the other lines you philistine. without the red line there’s no cohesion at all. read a book.

Literally hop off. Red doesn’t even use gravity as an element in the main route. Orange is one of the only three lines (with green and yellow) to actually use gravity to add complexity to the route, and is honestly an underrated pick. Have fun playing “push left” simulator with red. Idiot.


Tags:

#games #discourse cw?

sprintingowl:

This Discord Has Ghosts In It

It doesn’t get talked about enough, but This Discord Has Ghosts In It is a rad example of how you can adapt game design to your surroundings.

Basically, This Discord Has Ghosts In It is a digital larp. It’s Phasmophobia played by chat. Your group creates a discord server to function as a haunted house, then you all explore it, building new ‘rooms’ out of channels as you go.

Some players take the roles of ghosts, and are muted but can affect the environment in the haunted house.

Other players take the roles of explorers, and can talk, but the ghosts are all listening.

Discord wasn’t built to be gamified this way, but that doesn’t matter.

As long as you can guarantee consistent behavior from a thing, you can build mechanics off of it.

Anything in your environment can be turned into a game.

And in this particular case, it’s a really good one!

The mechanics lend themselves well to the kinds of pacing, limited communication, and untrustworthy setting that any good ghost story needs.


Tags:

#it’s neat that this exists #games #Discord #fun with loopholes #the more you know #ghosts

captain-price-officially:

9c400a79c6cd33aea8d5d22e983783bfd0d10a89

Tags:

#I didn’t actually laugh aloud but it still amused me enough to reblog #…things move so fast huh #we haven’t bought any more game consoles since getting a Wii‚ so it still kind of feels new to me #similar deal with Kinect except we’ve never actually had one #death tw? #aging cw? #Space Warlord Organ Trading Simulator

existentialterror:

I’m watching an old livestream vod of some people who are really good at Geoguessr (because, I dunno, that’s where I’m at in my life now) and it’s really funny – so partially there’s this incredible real-world knowledge of, like, looking at the landscape and being like “I’m getting Spain vibes”, or knowing not just the flags but the colors of the flags, or the one guy who’s memorized all the traffic dividers of many different countries…

But then there are also these Goodharted things in from how google maps works in different countries, and it’s just thrown in alongside the others. It paints this wildly Nightvalian picture of the world. Such as:

  • Germany loves to make entire buildings blurry.
  • In Nigeria, a car follows you around everywhere (“the follow car”, you know.)
  • There are rifts over the sky in Senegal.

Tags:

#geography #games #fun with loopholes

systlin:

penfairy:

one thing me n my art loving gf would do is visit galleries and play a game called “root, loot or boot” 

the gist is that you would look at a group of paintings in a room and decide which figure in the painting you’d root (fuck, in Australian slang), which painting you’d loot (steal and put on your wall at home) and which painting you’d boot (punt into the garbage because it’s shit and Not Art)

a couple of things about my experiences:

1. this game is a lot more fun if you’re attracted to women because there’s so many Hot Gals to choose from 

2. if you are attracted to men, you will spend a lot of time going “well, looks like I’ll have to pick jesus again” as my bi gf did

3. it gets more complicated in modern art museums and you find yourself having saying, “I’d fuck the rhombus” “you CAN’T fuck the rhombus” “then I’ll fuck that blue squiggle thing. what’s it called?” “creeping existential dread in blue” “then does that mean I’m fucking the squiggle or am I getting fucked by the existential dread it represents?” “aren’t we all already getting fucked by existential dread?”

4. if you play this with an art history nerd, they may decide to kill you over one of your “boot” choices

5. you will get Disapproving Looks from other patrons who overhear your heated debates

6. it’s also the best fun you’ll ever have in an art gallery

“you CAN’T fuck the rhombus’ sounds like Quitter Talk to me. 


Tags:

#games #I didn’t actually laugh aloud but it still amused me enough to reblog #art

rustingbridges:

not-a-fed:

gruene-teufel:

I have a friend, who’s a history major, who has only played one game the past two years. He’s spent almost 2000 hours on Crusader Kings II and that’s all he plays every single day after class.

When I tried to recommend Titanfall 2 to him, he said, “No thanks, I already play a video game.”

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less extreme but this is kinda how I feel

why would I play new video games when I already have games which I am enjoying playing


Tags:

#yeah I don’t get people who are constantly playing new games #that sounds so unsatisfying #games #is the blue I see the same as the blue you see

andmaybegayer:

I do wish there were more major video games that embedded original art that was worthwhile in its own right within the game.

Everyone knows that GTA V has TV shows in it but they’re not really interesting on their own, they’re like a less inventive version of South Park that lacks much artistic value because they’re not really meant to be consumed that way, they’re just more set dressing to the video game intended to convey how WaCkY aNd OvEr ThE ToP the whole world of san whatever is I forgot the name already.

I have occasionally thought about what it would be like if GTA V had, playing every in-game friday from 1800 or whatever, an episode of a short original TV show. Commission a proper movie from some art students, compress it down to 720p and stuff it in there, no one will notice the extra gigabyte. Write a couple dozen early-99pi style 10 minute radio shows and have them play sometimes. Just something fully original and largely unrelated to the world. You can have it set within the world, but make it interesting art in its own right.

This is of course a pretty big ask, to put in a thing that can be totally ignored and which perhaps is best ignored, but still, they put that much effort into the utterly inane cartoons that show on GTAV’s TV channels already. There’s a tennis minigame in that thing which I have never actually tried.

I also think it would be funny if like, as you walk around Horizon Zero Dawn, you could collect a complete music review podcast from the year 2047. It already has audio logs. Let Aloy hear about 250 Gecs.


Tags:

#games #story ideas I will never write #(…I have been extremely slowly making my way through 99pi in chronological order) #(I wonder what the implicit contrast is here between the 99pi I’m familiar with and late-99pi)

mirthur asked: Surely a tax evasion game would just be “filing taxes but lying, the game” considering the list of things you’ve already disqualified from being direct tax evasion

{{previous post in sequence}}


prokopetz:

(With reference to this post here.)

Nah, there are plenty of things you can do gamewise that constitute direct tax evasion (i.e., as opposed to shenanigans that are merely tax evasion adjacent).

For example, suppose that the player characters are inhabitants of a medieval village whose yearly tax assessment has come due, and the royal tax assessor is touring the village in order to estimate its total wealth and thereby calculate how much is owed in tax.

The player characters’ mission is basically to run around behind the tax assessor’s back playing reverse Weekend at Bernie’s and ensure that the village appears to be much less prosperous than it really is. Keep those cattle out of sight (easier said than done), disguise that lavishly appointed tavern as a church (churches are tax exempt!), maybe cover up any discrepancy between the village’s actual and reported population by faking a plague or two (where are they going to get that many skulls on short notice?), and so forth.

Basically, the easiest way to make tax evasion gameable is by contriving a scenario where taxable assets are assessed rather than reported, then identifying entertaining ways for the player characters to fuck around with the assessment process.


Tags:

#some of the context #story ideas I will never write #games #(although it seems worth noting that I *did* once see a game that was ”filing your taxes but you’re a dragon”) #(maybe you can have the dragon do some tax evasion?) #death mention #illness mention