soaringsearingphoenix:

soaringsearingphoenix:

sufficientlylargen:

soaringsearingphoenix:

The worst part of human adulthood is being your own zookeeper

I want to stuff a pumpkin full of raw meat and roll it around my enclosure, but I also know that I’ll have to be the one to clean up afterwards :-(

Take steps to minimize the mess! Put a cheap, disposable plastic tarp down in the area you’ll be rolling it around. And.. Maybe recognize your species-specific needs and cook the meat first

Actually, if we’re going for species-specific enrichment, a pumpkin may not be the best solution. We’re not built for pouncing on prey or batting it around. We’re distinguished by our persistence hunting and tool use

What you should do is put a pack of jerky on top of a roomba, go in another room and count to ten like you’re playing hide and seek – or use this time to find a tool to use – and when you come back, try to catch it by setting a trap or by pinning it down with a stick

When you want a greater challenge, have a friend drive an RC car full of jerky around the park, and chase it until it runs out of battery

One time when I was a kid my parents took a bunch of hollow plastic Easter eggs, filled them with chocolates, and hid them around the house for the kids to find, and it is dawning on me that this was the gathering equivalent of the above hunting enrichment.


Tags:

#reply via reblog #evolution #games #food #my childhood

prokopetz:

prokopetz:

prokopetz:

Concept: one of those tabletop RPG settings where the Big Shiny Artifact is the source of all magic, except the Big Shiny Artifact got blown up hundreds of years ago, and in the intervening span individual communities figured out how to make their own Little Shiny Artifacts, so in the setting’s present day, each community has its own idiosyncratic magic system that only works in that community and its immediate environs.

This is all a framing device for a roguelike-style campaign where the player characters and their basic traits are persistent from scenario to scenario, but they start each scenario at “level one” (or its system-specific equivalent) because the game’s character advancement mechanics entirely revolve around mastering the local magic system, and magic items acquired in one community don’t work anywhere else, so the party has to start over from scratch advancement-wise each time they move on to a new town.

(The player characters are, of course, presumed to be exceptionally rapid at picking up on new magic systems, allowing them to speedrun the customary zero-to-hero trajectory over the course of each adventure, but there will always be a few locals who’ve had much longer than they have to get the hang of it and have made good use of that time, handily explaining why every random-ass village has some sort of godlike boss monster living in that cave over there.)

The unique nature of each community’s magic system and the player characters’ scattershot approach to mastering it would be mechanically reflected by the traits/moves/feats/spells/etc. that are available to each character on level-up being randomly determined. These traits would be drawn from a “deck” of options (which may be implemented as a literal card deck if you have a printer, some cardstock, and a lot of time to kill), with each scenario specifying a unique “deck list” for the community in which it takes place. This is, of course, entirely a pretext for implementing roguelike-style drops in a conventional gain-XP-to-level-up advancement system.

(Possibly there could be some sort of metaprogression mechanic that allows player characters to purchase persistent traits which allow the player to manipulate their trait draws in some way?)

@shinobicyrus replied:

oooh this is quite the plotbunny. Do the local Artifacts *have* to stay in a particular place or can they be moved? Stolen and put somewhere else. Have a Mobile village wandering about with its own weird magic system?

For sanity’s sake, let us presume that the Artifacts can be moved, but that they don’t generate a local magic system until they’ve been properly placed in a suitable shrine (where the definitions of both “suitable” and “shrine” can vary wildly based on the nature of the particular artifact), and that once they have, their sphere of influence takes a considerable length of time to fully manifest.

(Conversely, an enshrined Artifact very strenuously objects to any attempt to move it unless the proper deactivation rituals have been performed!)


Tags:

#story ideas I will never write #games #roguelikes

rustingbridges:

invertedporcupine:

invertedporcupine:

Need another video game recommendation:

1) available on Steam
2) has a good Russian option for interface
3) has a wide range of vocabulary reinforcement

Come on, people, what am I even paying you for?

speaking of not paying for things, that’s a pretty good way to guarantee you get a Russian language option


Tags:

#anything that makes me laugh this much deserves a reblog #games #Russia

itsbenedict:

Star Seeker in: the Secret of the Sorcerous Standoff, my game about solving wizard murder, is out now! Thanks to Justin McElroy for voicing the trailer!

Good news: magic is real! Bad news: magic is highly illegal. Star Seeker is a wizard and you must solve a wizard crime or else get thrown in wizard jail by wizard– I mean, just regular police.

In this short one-room mystery adventure, collect evidence and use it to clear up the useless detective’s many confusions- and don’t worry about getting it wrong. Every hare-brained idea you can possibly pitch to the detective prompts unique dialogue!

6076392db529f54844937e1072b10b21e57dc909
5714124385a6caae99794bf6d5c3c862e6e4ac84
1fd2186a25b04425562a9eae441daf0c2f6c4f74

Twitter / Discord / Steam / itch.io / Bandcamp


Tags:

#oooooh #I haven’t had a chance to play the main game yet but the demo is great and Benedict does great stuff in general #Star Seeker #games #signal boost #death mention #(disclosure: I helped add Linux support to this game) #((like it wasn’t a paid position or anything‚ I just gave him a few tips from a long-time Linux user‚ but nor am I entirely arm’s-length))

itsbenedict:

(yes, i somehow got justin mcelroy to voice that trailer. no, i can’t believe it)

I’m proud to officially announce Star Seeker in: the Secret of the Sorcerous Standoff, coming to PC/Mac on Steam and itch.io November 4th!

Good news: magic is real! Bad news: magic is highly illegal. Star Seeker is a wizard and you must solve a wizard crime or else get thrown in wizard jail by wizard– I mean, just regular police.

In this short one-room mystery adventure, collect evidence and use it to clear up the useless detective’s many confusions- and don’t worry about getting it wrong. Every hare-brained idea you can possibly pitch to the detective prompts unique dialogue!

6076392db529f54844937e1072b10b21e57dc909
5714124385a6caae99794bf6d5c3c862e6e4ac84
1fd2186a25b04425562a9eae441daf0c2f6c4f74

Wishlist now on Steam! Also play the free demo there or on itch.io if you want!

Twitter / Discord / Steam


Tags:

#I’m *very* low on storage space for my WordPress mirror and those GIFs look a bit expensive but fuck it #I’ve enjoyed the author’s other works and this one is shaping up to be pretty neat too #and I know I have quite a few followers who don’t travel in the right circles to have heard about it already #games #Star Seeker #signal boost


{{It was, indeed, on this post that I ran out of media storage on the free plan. Well, I suppose it was about time I compensated Automattic for their services anyway.}}

prokopetz:

I don’t think action roguelikes are bad by any means, but I’ve yet to encounter one that’s really captured that old-school turn based roguelike experience where you spend five minutes wracking your brain trying to figure out how to escape a situation where every move leads to certain death, then finally go “fuck it” and set off a bizarre chain reaction between four different items you’re pretty sure the developers never intended to be used together that blows up half the map, freezes your computer for a solid thirty seconds while it works out all the dice rolls, and for some reason transforms your character into a penguin.


Tags:

#roguelikes #death mention

prokopetz:

prokopetz:

There’s something inherently hilarious about taking one of those indie puzzle-platformers that’s intended to be a contemplative exploration of personal identity or mental illness or what have you and speed-running it.

The Game: Throughout this area, your repeated failures as you make incremental progress toward a symbolic goal will come to illustrate–

The Player: SO WHO’S FEELING SELF-ACTUALISED I’M FEELING PRETTY FUCKING SELF-ACTUALISED LET’S GOOOOO

The Game: Now, hold on just a–

The Player: MINDFULNESS


Tags:

#games #anything that makes me laugh this much deserves a reblog #this probably deserves some warning tag but I am not sure what

{{previous post in sequence}}


rustingbridges:

brin-bellway:

brin-bellway:

https://brin-bellway.dreamwidth.org/58082.html

rustingbridges replied: age of empires was good

when I was a kid I would go over to my friend’s house and we would play age of empires in his dad’s office

this was that fleeting era when computers were not rare but they weren’t ubiquitous either. altho I guess they’re not as ubiquitous now as they seem to me, a computer using professional, who hangs out with other computer using professionals


Tags:

#conversational aglets #games #Age of Empires