Anonymous asked: can we get an infodump on teleportpocalypse and magical girls?

moonlit-tulip:

Sure!


So, in the teleportation apocalypse world, the magic system involves performing a sequence of mental actions which correspond with, essentially, characters in a magical alphabet which can be chained together into magical programs. Magic is all about instantaneous effects before and after which mundane physics apply as usual; it can’t do things like “make this item magical” or “alert me any time someone enters this room”, but it can do things like “transform this item into a different substance” or “create a tripwire at the entrance to this room”.

The magic system was originally created with the assumption that users would have access to the documentation. The original users all died off millions of years before humans existed, though, and so nobody has access to the documentation. As such, while humans had access to magic, their access was essentially just a matter of noticing by trial and error that particular sequences of mental actions produced weird effects. Notably, since dangerous spells vastly outnumber safe ones, trying to invent new spells was an activity far likelier to end with the inventor dying in a dramatic fashion, and as such, while spell development happened, it was very slow.

For a long time, different societies each had their own distinct collections of the few spells they knew that were (a) safe to use and (b) did things which were useful rather than things like “produce a weird smell briefly”. But over time some travelers started writing compilations of spells from different places, and it eventually became possible to pull together a pretty robust library of the different spells which had been discovered. Still, since spells were generally put together on the basis of more-or-less random combinations of inputs rather than any genuine understanding of the system, while they were sometimes useful (e.g. for setting things on fire, or for creating otherwise-hard-to-acquire materials, or the like), they weren’t generally well-optimized for usefulness.

In a bout of bad luck for the world as a whole, the first person to (a) have access to such a library, (b) be reckless enough to want to engage in magical experimentation despite the historically-high odds of death, and © be clever enough to use that large bunch of magical code samples to reverse-engineer large chunks of the magic language without dying was kind of an idiot in many ways. To briefly summarize the somewhat-elaborate story of her life: she decided she wanted to use hew newly-acquired magical overpoweredness to take over her home country; her advisor, in an attempt at damage control, advised her to get some followers rather than popping in as a total unknown; she did so and took over the country; and she decided to reward her inner circle of followers for their loyalty by giving each of them access to a single spell she’d designed. Her spells, being designed by someone who actually understood the magic system, were uniformly actually well-optimized for use by humans. One follower got a very powerful healing spell, one got a long-distance spying spell, et cetera. And one got a teleportation spell.

They were all told to not share their spells around further, and most of them followed that, but the teleportation spell’s recipient nonetheless started sharing the spell around. She gave it to a few friends of hers; they passed it along further; and eventually the spell was more-or-less uncontainably leaked. Its creator tried to hunt down everyone who had it, but gave up once they started wising up to her being after them and scattering to all sorts of different countries, because with the magic system being instantaneous in the way it was there wasn’t really a good way to track them at that point.

And so, all around the world, there started being people with access to an untraceable easy-to-cast long-distance teleportation spell. Word about how to cast it kept spreading throughout populations, with no easy way to curb the spread; and things started breaking. Armies with the spell could pop into enemy rulers’ homes, bypassing all city walls and opposing armies and other defenses, and kill them in their sleep before installing themselves as the new rulers; thieves with the spell could grab piles of valuables and then vanish off into other countries to sell them off and be rich; bandits could steal farmers’ grain out of storage and get away cleanly and untraceably; et cetera. It became generally very easy to engage in and get away with large quantities of antisocial behavior which would otherwise be more difficult and be likely to get one killed. And so, globally, societies started destabilizing and collapsing.

It’s been about two centuries since then, and while society is now more-or-less functional again, it’s very much rebuilt in a manner shaped by the spell. Governments are secretive about their members’ identities and about where they spend their time, for fear of assassins; people are generally very secretive about where they keep their valuables, with any items kept in public assumed to be communal goods that anyone can grab and put wherever is most useful; various organizations attempt to run international law-enforcement firms which keep lists of known criminals and kill them on sight, in order to disincentivize the “act antisocially and then teleport a few countries away”; et cetera.

This last part, the details of what the world is like post-teleportation-apocalypse, is the part I’ve been stuck on for the past several years and which is holding me back from writing stories set in the world. I’ve got a decent big-picture sense of things at this point, but I need to draw in a lot more detail than I currently have before I can really envision the setting in sufficient detail to write in it. But once I’ve got that detail I feel like it’s going to make for a very fun setting for espionage-focused stories of some sort.


Then the magical girls world. This one actually has a whole big multiverse, and the rules of the multiverse-in-general inform the rules of the individual sub-parts thereof, so I’m going to start with that.

There’s a multiverse. It’s arranged in a star structure, with each of about 200 worlds being connected to a single central world but not connected to each other. Each of those 200 worlds, but not the central world, has a gigantic native reservoir of magic, which expresses itself in a fashion that varies on a per-world basis; some have magical creatures like dragons, some have magic be innate to humans, some have magic be external to humans but controllable via appropriate rituals, some have their magic totally inert, et cetera. Magic isn’t consumed on use; it’s just, while being used, unavailable for other uses. So there’s no decay-over-time in worlds with dragons or whatever, there’s just a cap on how many dragons could in theory exist. The per-world magic reservoir is huge enough that that limitation is rarely relevant to anything. Crucially, while the magic’s capabilities are nearly limitless given a sufficient quantity of it thrown at a task, one absolute limit is that it’s impossible for magic to interact with any worlds to which its own housing world isn’t connected; and, furthermore, impossible for it to do anything between worlds except for bridging the spatial disconnect. So transportation between the central world and a noncentral world is possible, as is creation of a stable portal therebetween, but (for example) remotely using magic to bomb out a world is not possible; you’d need to step into the target world for that.

These limitations make the central world a natural chokepoint. Whoever can block it up and make it unsafe to travel through can, in so doing, control every bit of multiversal transportation to go on. So, several millennia ago, an evil queen who stole all the previously-free-floating magic from her homeworld in order to make herself inherently magical to a ridiculously overpowered degree walked into the central world, displaced the trade consortium which had previously been using the place, and turned the world into a hub from which to systematically conquer the multiverse, eventually with the help of her descendants, who she imbued with a small echo of her own magical power. At first, the conquests were performed chiefly through her own overpowered magic; but eventually she started needing to stay in the central world full-time to keep it secure from counter-invasion by anyone in the multiverse who she’d made an enemy of, and so the conquests started falling to her magically-empowered descendants and the dozens of worlds’ resources they could bring to bear against each individual world they attacked.

So this faction, ruled by the evil queen, started invading another world. This particular world’s local magic took two forms: various magical creatures and materials around the place, and humans being able to magically bind things together, keeping the basic shape of one but with significant influence leaking through from the other. This could be used, for example, to merge oneself with a magical creature (gaining access to that creature’s abilities, at the cost of mental scrambling and value drift since one’s mind will be merged with its as well), or to merge a sword with a magical stone to imbue the sword with the stone’s magical properties, or the like. And they used this to fight back against the invading forces, but they were pretty horribly outmatched, and within a few years practically the whole planet had been conquered.

There was a particular kind of magical creature, local to a relatively small region of the world, which could emit a magical effect which, would, if other creatures were exposed to it for an extended time, hijack control of their bodies and minds, as well as magically altering their forms for greater usefulness to tasks such as “help build hives” and “grab and immobilize further creatures for me to turn into my minions”. These creatures weren’t too dangerous to humans generally, since they needed days of blasting magic at something before they got control of it and that required reasonably direct line of effect, but once in a while there would be an incident of one sneaking into somebody’s house, hiding there for a few weeks slowly building up control, and eventually turning them into a warped monster before getting discovered and killed off by the rest of the locals; so it was known that they were capable of dangerousness to humans.

So one particular group in that region decided, in a last-ditch effort to toss the invaders out, to attempt the following scheme: first, one of their members would bind a creature of this sort to themselves. Second, they would bind themselves to the sun, keeping its physical form but retaining their newly-gained magical powers “convert creatures towards which I’ve got reasonably direct line of effect into my minions”. Third, they would grab control of all the invaders they could and force them to either leave or kill each other.

It was a well-intentioned plan, and they even made token efforts towards ensuring that the value-drift issue wouldn’t get in the way (picking the most genuinely altruistic person they could find, and spending a day talking to her after she’d bound herself to the controls-other-creatures creature to make sure she was still herself before she bound herself to the sun), but they weren’t nearly as safety-conscious as they should have been (because their area was in the process of being invaded and they were afraid that, if they took any more time, they’d be caught themselves), and things went wrong as a result. In fact the merger had shifted her priorities, and while she still in some sense was altruistic, her priority had shifted from “help everyone attain happiness and flourishing” to specifically helping creatures she’d taken control of, and even there the goal was less anything resembling the sort of flourishing valued by humans and more about building gigantic elaborate hives to live in and acquiring more creatures for her to take control of.

So, about a week after that, people all over the world (especially in the sunny parts of it) started turning into monsters, grabbing other people, dragging them into sunny regions, and generally rapidly spreading into an out-of-control monstrous force. This successfully repelled the invaders, but it also turned the vast majority of the world’s population into puppets of the sun who were hostile to all life on the planet which didn’t want to become puppets of the sun. Societal collapse ensued.

A bunch of the invaders were caught in the initial wave of people-turning-into-sun-monsters, but overall as a force they were relatively unaffected, because unlike the rest of the world they had access to good global-scale communications and were able to respond to the first few incidents with a general call to retreat from the planet back to the central world. So most of them withdrew at that point. However, a sizable sub-fraction instead went “actually, no, we may have been invading this world but that doesn’t mean we’re okay just leaving all these people to suffer a literal planet-scale apocalypse, we’re going to stay and help”. And so they did. They helped hordes of refugees pile into caves, closed the caves off so that the sun-monsters couldn’t get in, and generally did a lot to help people make it through the disaster. Other bunches of humans did similar things on their own, without assistance from the ex-invaders, albeit with more difficulty.

Over the next few hundred years, most of the entirely-non-magic-assisted groups of humans belowground died off, because getting food without safe access to sunlight turns out to be really hard. But many groups had help from the ex-invader magical girls and their descendants, and many others managed to bind themselves to some variety of magical underground life in order to increase their chances of survival, and things more-or-less stabilized.

Cut to a few thousand years later. The magical girl who was leading of one of the underground civilizations decided to make an attempt at returning to the surface, as various civilizations occasionally did. Historically, those efforts tended to fail within a few weeks, with the sun-monsters coming down, dismantling whatever sun-protective architecture the aboveground group was using, and proceeding to do their best to get into the underground region the people had come from and grab everyone from there as well. But this one went differently, for two reasons. First, this particular civilization had an exceptionally high population of magical girls, and so was particularly well-equipped to drive off sun-monster incursions. Second, their leader, in specific, had magical power over clouds, and so was able to, instead of relying on protective architecture, set up a layer of eternally-present protective cloud-cover overhead.

So they were able to return aboveground. Once they were stably established there, their leader proceeded to start slowly expanding the layer of cloud cover, using an array of artifacts to bolster her ability to do so since her personal magical ability wasn’t enough to keep things up at that scale. She systematically made contact with every underground civilization whose cave she’d cloud-covered over and told them “hey, it’s safe to come back aboveground now”, and built her small civilization up into a full-on kingdom.

Such is the state of things in the current era. She’s been ruling for about seventy years now, during which the cloud cover has continually expanded, albeit increasingly slowly. As the borders have expanded, it’s become increasingly difficult to keep the place thoroughly defended from sun-monster incursions, but it’s nonetheless done well enough that they only do significant damage once in a while, not regularly. Additionally, sometimes the underground civilizations they discover have had sufficient binding-induced value drift over the course of their survival efforts that their populations aren’t able to get along well with the less-value-drifted humans; they tend to get magically sealed into their caves to continue living in isolation from the aboveground kingdom, but sometimes that fails for one reason or another and a crisis results. This is the status quo when the plot begins.

For this world, unlike the teleportation one, I’ve got a pretty robust plot worked out; I just need to figure out enough character details to be able to write it. To briefly summarize its premise, the plot involves the princess of one of the sealed-for-excessive-value-drift dungeons sneaking out, meeting up with the princess of the aboveground kingdom (daughter of the person who does the cloud-cover stuff), and going “hey, actually we’d be totally able to peacefully be part of human society, sure we devour people’s emotions but we don’t do it in an antisocial way”, and the two of them becoming friends (and eventually girlfriends), fixing the various broken parts of the world both within and outside of the cloud kingdom, and generally having adventures together. I plan them to start out going up against relatively small-scale antagonists, like other local magic-users, but eventually needing to go up against larger-scale threats, including the sun and its forces and, past even that, the multiversal empire whose attempted conquest kicked off this whole sequence of events.


Tags:

#storytime #story ideas I will never write #(kind of on the border between those category tags) #apocalypse cw #long post

existentialterror:

botanyshitposts:

ive developed an eccentric character for a hypothetical youtube series called ‘ishtar ray: tactical botanist’ and i feel like i need to get it out of my system so heres the setup

-by the year 2174, plants have evolved into a violent threat against humanity and initiated a plant apocalypse. ishtar is a grad student of tactical botany sent back in time to try to prevent the apocalypse with three missions: 

1. try to teach everyone he encounters about very specific plant biology with the hopes that it will give humanity an advantage when the time comes, 

2. try to intercept current plant research to send back to his time period, as much of the higher research on plant biology was destroyed in the apocalypse. refers to all plant research as ‘intelligence’ regardless of the situation

3. in our time period, the evolution of plants into violent antagonists has already begun. ishtar must venture into the field attempting to find these individuals and eliminate them with his anti-plantometer before they can breed. these individuals are usually depicted as like. a plant with a knife taped to it

-ishtar carries around a camera to document his adventures, which he then edits into episodes (each one focusing on a certain plant/plant subject) and puts onto youtube

-ishtar wears only post-apocalyptic clothes. theres mud and dirt smeared on his face, and within the first episode we become aware that he literally lives in a tent pitched in a comically public area. he wears a military jacket with ‘KNOW YOUR ENEMY’ painted on the back (the tagline of the show), carries his anti-plantometer and various futuristic anti-plant weapons with him at all times, and overall is EXTREMELY out of place in literally every situation in both behavior and clothing to a ridiculous degree and is completely oblivious to it

-teaches the content in a deranged ranting way with the strong implication that the viewer will have to know this to defend themselves, also implies that botany is a military science 

-is HORRIFIED at the idea of houseplants. also refuses to touch any plant with his bare hands and carries salad tongs for this purpose

-once an episode stands in a public area with a relevant picket sign frantically trying to tell people about how dangerous the plant of the episode is

-occasionally interjects weird, vague comments about plant violence from the future. ‘my uncle was killed by a moss. crawled up through his window while he was sleeping. ive never seen so much carnage’. never elaborates on exactly how the killing was done

-acts very seriously but its impossible to take him seriously

-literally never relaxes

-like bill nye but botany-based and chaotic evil

this is the greatest thing I’ve ever heard. please make this.


Tags:

#story ideas I will never write #plants #apocalypse cw

a Christmas movie I want to see

garrettauthor:

iamanemotionaltimebomb:

crazychickmia:

krakenbutts:

bendingsignpost:

It’s very relaxed up at the North Pole ever since the top demands for toys changed from handcrafted to mass produced. Most of the elves are in “qualify control” these days (very important to check those video games for violence, y’know), and Santa and Mrs. Claus are basically reindeer farmers most of the year. 

Then, in late autumn, Santa checks his list. 

He checks it twice. 

He checks it a third time, and then he calls Mrs. Claus over to the computer, because clearly he’s messed something up and deleted something he shouldn’t have. Mrs. Claus waves him out of the chair, sits down, and starts checking the settings. 

She goes very, very still. 

Keep reading

Reblogging again with this excellent addition

Hey who do I pay to get this

FUCK


Tags:

#zombie apocalypse #Christmas #story ideas I will never write #apocalypse cw

femmenietzsche:

The slight possibility that God is waiting until all the peoples of Earth have heard the gospel before he unleashes the apocalypse makes contacting the Sentinelese a completely unacceptable x-risk 

For further evidence, consider the kabbalistic implications of “Sentinelese”.


Tags:

#this is actually not the first time that I’ve had this train of thought #apocalypse cw #high context jokes #reply via reblog

humanfist:

prokopetz:

prokopetz:

Concept: a dungeon-crawling sci fi game, except instead of wandering space pirates, you play as a crew of legitimate salvage operators retrieving valuable goods from abandoned or evacuated cities on formerly populated planets that have been rendered uninhabitable by various civilisation-ending disasters. The different “dungeon types” would reflect whatever disaster killed that particular planet: plague, increasing solar intensity, nuclear war, continent-shattering meteor, etc. Long-dead worlds have already been picked over by your competitors, of course, so in most cases you’re going in while the world-ending catastrophe is recent – and in some cases still ongoing! – offering plenty of opportunities for potentially fatal misadventures. If you need an overarching plot, maybe you eventually discover that all of these apparently unrelated disasters have some sinister common thread.

A few of the odder fates that might befall a world, as well as salvage operators’ slang terms for such worlds:

  • Deadworld: A world whose inhabitants have been rendered irretrievably non-sapient by a contagious neurological disease, parasitic fungus, basilisk meme, or other similar vector. Though in many cases their bodies are alive and kicking, they’ve been declared legally brain-dead, leaving the world open for salvage. Describing these unfortunate remnants as “zombies” is considered both unscientific and insensitive, which stops basically no-one. Sometimes an apparent deadworld turns out to actually be a nascent planetary-scale hive mind, which just gets awkward for everybody involved.

  • Eight-Ball: A world that‘s experienced a hard-takeoff singularity, a sudden asymptotic acceleration of cultural and technological development that certain worlds undergo for reasons which remain unclear. Nobody’s 100% sure what happens to the inhabitants of such worlds; some believe they transform into beings of pure information, transcend to another dimension, or simply die off, their civilisation achieving its zenith, decline and extinction in a matter of hours. Whatever the truth may be, one thing’s for sure: they don’t need any of their stuff anymore. Eight-balls are highly sought after by salvage operators because of all the physics-defying Weird Shit the planet’s former owners tend to leave behind in the wake of their apotheosis, and are among the most dangerous assignments imaginable for the exact same reason.
  • Locker:  One of the oddest fates that can befall a world, a temporally locked civilisation – or “locker”, for short – is literally frozen in a single moment, usually as a result of some damn fool messing around with time travel. With fewer than a dozen known cases in the whole of galactic history, lockers present a unique salvage opportunity: the retrieval not of property, but of people. No means of reversing a temporal lock exists, so the world’s inhabitants must be rescued one at a time, by crews equipped with containment suits that allow them to move about in frozen time – a task frequently contracted out to established salvage operators. Lingering on such worlds is not recommended; though there’s no scientific proof of their existence, rumours persist that temporal locks are known to draw the attention of things that live sideways in time.

(Feel free to add your own!)

  • Fallout: Seems self explanatory but also includes worlds subject to more creative WMDs like anti-matter and spacial destabilizers.
  • Coolaids: Linguists and drunk scavengers debate why worlds subject to mass suicides are called this, but its been the term for longer than anyone can remember.  Watch out for memetic contagions and “rearguards” assigned to make sure no one gets left behind.
  • Chocolates: Most times when a planet dies it sends out distress signals or refugees.  Most times when a planet doesn’t you can still figure out what happened from orbit. Some times you just have to hope that it isn’t nougat.

Tags:

#story ideas I will never write #apocalypse cw

Saw an ask meme where one of the questions was “How well do you think you’d do in a zombie apocalypse scenario?”, and wondered how I would answer it.

I would probably do fairly badly, actually, despite what you might think given some of the stuff I’ve been talking about lately. Most of my apocalypse-proofing efforts assume few to no hostiles. I don’t think I even actually want to change this: the best forms of apocalypse-proofing are the ones that make regular life better too (even if there are never food shortages, keeping a supply of your favourite nonperishables on hand means you can buy during one 20%-off sale and live off of it until the next 20%-off sale, so that it’s effectively 20% off all the time), the next best are the kind that start being useful when even a minor, common disaster strikes (let’s gather round the solar-powered computer and listen to some locally-stored music while we wait for them to fix the downed power line), followed by the ones that have never done anything concretely beneficial but at least you feel safer having them around (I sometimes look at the cases of water sitting in the parental bedroom and smile). But being good at violence would just make me more tempted to use it where it isn’t warranted, and that would make regular life *harder* and *more* likely to go disastrously.

The best-case scenario is probably the one where I become the pet librarian/techie of some group, coaxing as much function and comfort as possible out of off-grid computers. Wikipedia is handy in almost any situation, and I bet there are times as a post-zombie nomad when a video game is *exactly* what you need for morale, a reminder that not *everything* about the old world is gone.


Tags:

#can’t shoot and I suck at running but I’m damn good at   #101 Uses for Infrastructureless Computers   #(<– when I thought of that tag something in my brain went ”that. that’s the prepping tag.”)   #(which is the main reason I’m posting this)   #((will use it on non-computer-related prepping too though))   #mind you skill at running is probably in the Makes Regular Life Better Too category   #perhaps I’ll try and acquire some   #oh look an original post   #food mention   #apocalypse cw   #zombie apocalypse   #adventures in human capitalism

(I feel like @itsblehnedict might find this interesting)

[under the cut for non-fourth-wall-breaking infohazards, and also cordyceps spoilers if anyone still cares]

So in my dream this morning I was playing a video game (it might have been a VR game, but the way my dreams work all media is VR media, so I’m not sure if it was *meant* to be VR), and part of the plot was an elephant-induced apocalypse†. I thought it was neat how the game handled that.

(Note: in this game, the elephant is foodborne as well as airborne, and was deliberately developed and put into place by some evil conspiracy. Never reached the part where they explain what the conspiracy was trying to accomplish.)

As you would expect, the game tracks physical infection and memetic infection separately. You can actually survive for quite a while after eating a poisoned cookie, if you play in exactly the right way to keep your character oblivious to the apocalypse going on around them.

But it’s really hard to do that and people normally only stumble into it by accident, because the game performs (limited, one-way) fourth-wall breaking.

If this is not your first playthrough to reach the elephant plotline, the game *knows that you know* (because you’ve played before), and will flag you as memetically contaminated even if your character has no idea.

But it goes farther than that. The plot flag that triggers the apocalypse is finishing your dinner that night. (You then–if you don’t have other plans for the night–go to eat poisoned cookies and watch a poisoned movie with your family, and many other people in other places are doing the same. If you do have other plans, your family does it without you.) There is no in-game indication that an apocalypse will start then (in the main branch of the plotline, you actually *die* that night, and are resurrected by plot stuff later). If the game notices you building a bunker, buying gas masks, avoiding finishing your dinner to buy yourself more time to prepare††, the game *realises you must have read a walkthrough* and *flags you as memetically contaminated* (because why would you be doing this stuff if you didn’t know what was coming?).

†For anyone who has not read Cordyceps but still wants to read this post, the short version is that “the elephant” is a disease that is fatal when symptomatic but can only become symptomatic *if you know the disease exists*. If you’re infected without ever learning about the disease, it lies dormant for a few months and then dies out, unless you learn about it during that timeframe. (They call it “the elephant” because it’s pink and you mustn’t think about it.)

††If you say you aren’t hungry and put your dinner in the fridge, the “finished dinner” flag is not set and the apocalypse is postponed. You can eat other stuff later, and as long as it isn’t *that* particular meal the flag is not set. Letting the food rot sets the flag, but you can still buy yourself about three days this way.


Tags:

#cordyceps tcftog #illness tw #apocalypse cw #infohazards #oh look an original post #dreams

(This is a complete tangent on a post that’s already long, so I think I’ll split it off.)

You know, while I *had* considered the possibility that my and Dad’s differing baseline approaches to household finances was a generational thing, I’d figured it was because he’s from one of the few patches of space-time where single-breadwinner middle-class households were feasible, common, expected, and he still aims for this no-longer-practical goal. I’d never thought of it in terms of differing conceptions of the *apocalypse*, and yet it fits.

For him (part of what the post calls “Generation Jones”), the central example of an apocalypse is total nuclear war. Quick, sudden, binary, inescapable. Either humanity goes abruptly extinct or it continues on as before, and there is not a damn thing you can do about it either way (unless you are (or can become) one of the few people with power over it).

For me, the central example of an apocalypse is global warming. Long, slow, gradual, mitigate-able. The world has been ending for a hundred years, and it will keep ending for a hundred more. Humanity is unlikely to go *entirely* extinct even in the worst cases, and there are many possible cases other than the worst ones. There are many opportunities (most tiny, some larger; large ones mostly only available to the powerful, but everyone has at least *some* opportunities) to make the apocalypse be just a little milder, or work just a little slower.

The goal is something a bit like longevity escape-velocity. You’re never safe from destruction, not truly. You’re only ever buying time. But you can use the time you buy to buy yourself *more* time, and so on, and with some luck and a lot of diligence, you might never get around to dying. You might even live long enough for the powerful to come up with a way to truly fix things, but even if that doesn’t happen, you can still survive, though with death always nipping at your heels.

As above, so below.


Tags:

#I say this having earlier today done a [s]three-hour[/s] 3.5-hour shift at a fast-food place #(it was going to be three hours but we were busy so I stayed late) #thereby obtaining enough income (money and free food) to cover ~3.4% of the total weekly expenses of my household #(probably more actually) #(that percentage is based on 2016 average expenses) #(and we’ve been gradually getting better at frugality over time) #(likely enough to be a bigger factor than inflation) #I was raised with an every-bit-counts mindset towards saving the world and I approach saving my family the same way #oh look an original post #death tw #scrupulosity tw #I feel like this probably deserves some additional warning tag but I’m not sure what #apocalypse cw? #(the following category tag was added retroactively:) #adventures in human capitalism


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inquisitivefeminist asked: Rigel, Betelgeuse, Aldeberan, Casseiopeia, Wormhole

sinesalvatorem:

Have you ever gone on a rollercoaster?

Sort of, the last time I was in the UK! It was smol and low-quality, but since there are none in my home-country, it was still #amazing to me.

What’s something you can never forget about?

Um, as in as long as I live? Well, when I was very smol, I had a special interest in insects that let me remember all sorts of minutae about them. Once my mother asked me why my memory was so bad in some areas but so good in others. I tried to explain that it was all about interestingness. The specific example I gave was “I will never, ever forget that monarch butterflies migrate between Mexico and Canada every year”.

Eleven years later, I still remember that. However, the reason I remember it is not because of the special interest (which has since faded) but because I used it to illustrate something I can always remember. And, somehow, my brain has ensured that I will stick to my word.

What’s something you care desperately about?

OK, ‘saving the world’ is suuuper cliché, but it’s kinda that? Making everything Good and Correct Forever. Smolison literally broke down crying at times at the thought that she might not save everyone and would just have to settle for saving most people.

In primary school, they once made us do a personal-development-test-thingy (I don’t remember what they called it). Three of the questions were: “What is one thing you would give to your friends?”, “What is one thing you would give to everyone in the world?”, and “What is one thing you would give to yourself?” My answers were: “I don’t have friends”, “Everlasting joy”, and “Superpowers so I can make that happen”.

Favourite book?

…Harry Potter and the Methods of Rationality. *throws self in trash*

What’s something you wish would happen, but know won’t?

…Most possible answers are way too personal to put here. (Personal as in “contains other people’s info”. I am mostly an open book.) Um, I wish I had the emotional energy to support and take care of and protect a thousand people. At the moment, ten is more realistic (though I’m leveling up with time!).

Wait, let me get this straight. You wished for superpowers that would allow you to bring the world everlasting joy, and a few years later you turn up with borderline (for now! growth mindset!) mind-control abilities.


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#reply via reblog #at least it’s among the more pleasant apocalypse scenarios

comparativelysuperlative:

theunnumberedsparks:

59oz:

Be in a relationship with someone who motivates you to do better, to be better, who wants to see you succeed, who doesn’t bring you down. Don’t waste your time on someone who isn’t going to make a positive impact on your future.

Be in a relationship with someone who frightens you with the insignificance of human existence to trembling; who is apathetic to anthropomorphic concerns, whose banner carves the skies and aeon’s with horror. Be with someone who fills your with the most ancient and strongest emotion: primal fear.  Be in a relationship and remember the ultimate mercy–the inability of the human mind to correlate all its contents. Fall madly in love and be unable to ever look back. Date an Elder God.

Be in a relationship with someone who helps you do the impossible. Who can stare into the abyss, look on the incomprehensible billions upon billions of years and light years saying that extinction is neither desirable nor not but simply inevitable and answer No. I—we—are humans, and we’re not going anywhere. Who can clasp your hand as the sky is rent with the banner of the god and the earth shatters around you and say ten bucks says that thing loses. Somehow. even as you say I’ve got a plan. 

Make a positive impact on everyone’s future: date someone who can turn aside an Elder God like a mouse can an elephant. Date me.

#Disclaimer: this is a lie #do not date me especially if you are under the impression that I fight elder gods #because I don’t #are we clear on that? #I have never faced a primordial deity in single combat and am not looking forward to the first time (comparativelysuperlative)


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#anything that makes me laugh this much deserves a reblog