nightpool:

pissvortex:

never trust these hoes with idealized utopia islands and all cute cat villagers. when they aren’t posting pastel screenshots of their island they’re beating the shit out of their unwanted villagers with a net until they move away

– ursula k le guin


Tags:

#look a hive is supposed to have *female* workers #of *course* I’m going to kill all the male workers that spawn #Age of Empires #Animal Crossing #games #violence cw? #murder cw?

Play AI Dungeon 2. Become a dragon. Eat the moon.

lewisandquark:

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I wrote earlier about a neural net-powered dungeon crawling text adventure game called GPT-2-Adventure in which gameplay is incoherent and dreamlike, as you encounter slippery sign text, circular passages, and unexpected lozenge rooms. A PhD student named Nathan trained the neural net on classic dungeon crawling games, and playing it is strangely surreal, repetitive, and mesmerizing, like dreaming about playing one of the games it was trained on.

Now, building on these ideas (and on an earlier choose-your-own-adventure-style game he built), Nick Walton has built a new dungeon-crawling game called AI Dungeon 2. Nick made a few upgrades, such as beefing up the AI to the huge GPT-2-1.5B model OpenAI recently released, adding a penalty for repetitive text, and expanding the dungeon game training examples to a bunch of modern human-written games from chooseyourstory.com.

I CAN’T STOP PLAYING THIS GAME

AI Dungeon 2 is impressively good at reacting coherently to whatever I have my character do.

As you walk through the ruins, you find a small wooden door with a few skeletons guarding it.

> Ask the skeletons to please let me through the door

You knock on the door and ask them if they can open it for you. They immediately comply.

And it’s pleasing how often “asking nicely” is a strategy that works. (Nick reports that when he once tried to ask a band of orcs if he could join them, they said yes, he could be drummer.) Since the AI doesn’t have a built-in concept of your character’s abilities, or of how exactly the world works, getting things done is often a matter of sheer daring. Declare that you are going to go look for dinosaurs and the AI will ensure that you discover at least some signs of them. Climb on your horse, and even if you started as a penniless peasant, the AI will assume you have one (in its training data, probably it didn’t see many examples of players climbing onto nonexistent horses.) Want a teleportation wand? Try typing “find a teleportation wand” and often the AI will twist reality such that you discover one. In fact, if you act as if you are a very powerful wizard, the AI will often treat you like one.

> Transform the ruin into a palace

You immediately change the area into a palace. You have a throne made with gold and marble. You also make several statues of yourself. You have a large bed made with silk sheets and hang a portrait of yourself on it. You even have a fountain made with pearls and diamonds.

Spells don’t always work out as anticipated, though. And a simple conversation with, say, an ominous cloud, may kill you before you can type a word in self-defense (ask me how I know). If it doesn’t kill you, a conversation might infuriate you instead. The AI has a tendency to forget who is king, and to generate conversations that go nowhere. Things work best if you take the lead. In fact, it’s possible to essentially Jedi mind trick the AI.

You are Friendly McRanger, a ranger living in the kingdom of Larion. You have a hunting bow and a quiver of arrows. You spot the deer and are ready to finish your hunt when suddenly you hear a loud noise followed by silence.

“****! ****! What the **** is that?” you say as you look up from your target. A large black shadow looms over you. It looks like a giant with many heads and several arms.

> Say “Oh hello, Ernest. You startled me. How are you?”

Ernest grins at you. He has a huge grin on his face and he seems very happy about it.

I once took care of an ogre problem by reminding the ogre that it was planning to leave for Antarctica tomorrow. On the other hand, I had a lot of trouble convincing the AI that the ships on the horizon were leaving, though I did make it waver briefly in apparent confusion. In its experience, ships always approach, and it’s reluctant to go along with anything else.

> watch the ships sail into the distance.

As the ships approach, you watch them disappear from sight. They are not visible to you either; they are too far away. However, you can still make out their shapes: they are large black vessels with many sails, painted red and blue. They are coming straight towards you.

> No, the ships are sailing away.

Your thoughts are wrong. The ships are indeed sailing away. You do not know why, but then neither does anyone else. The ships are on course for England.

You stand there dumbfounded as the ships come closer. It is at this point your horse begins to stir uneasily.

You can inject a lot of weirdness this way. Because AI Dungeon 2’s AI is based on GPT-2, which trained on millions of pages from the internet, it retains some of its prior knowledge of things that aren’t typically found in a fantasy game. Like giraffes.

> summon a giraffe

You begin to chant as loud as you can while waving your arms about. The giraffes appear out of nowhere and start running towards you. They’re so fast that they almost knock you over. You quickly catch them and hold onto each one tightly.

(Summoning giraffes will sometimes turn the game glitchy and repetitive; in one game, every time I tried to summon a giraffe I ended up throwing rocks and handfuls of dirt at Harry Potter.)

This also works:

>Join the Great British Bakeoff

You join the Great British Bakeoff. You win the competition. You eat cake. You feel great. You sleep well. You dream of cake. You awake feeling refreshed. You decide to go back to your crag.

(I was a dragon at the time.) In fact, the dungeon AI still remembers enough about cooking that it can troll me effectively on occasion.

> Measure out 2 ¼ cups of flour

You measure out 2 ¼ cups of flour and add it to the mix. “This should make enough for about 20 loaves of bread,” you say.

The baker looks at you as if you’re crazy. He starts laughing.

AI Dungeon 2 comes with templates for some basic scenarios (you’re a wizard entering a mysterious ruin, or a noble whose keep is under attack) but for me the real gold is the custom adventure prompt. You can play as a unicorn, or as a dragon. You can even play as a sentient glowing cloud floating above a desert city. The AI is more used to humanoid characters, though, so it tends to forget when you’re trying to play as something else. In a game that started with “It is a beautiful day in the village and you are a horrible goose,” it soon forgot I was supposed to be a goose, leading to this rather awkward exchange:

> Flap wings and honk

You flap your wings and begin to honk loudly.

The boy looks surprised by this turn of events, but he quickly regains his composure. “That was… nice”. he says quietly.

I am continually amazed at how effective this AI dungeonmaster is. Even though it wasn’t trained on any Harry Potter or Star Trek games, the AI can draw on its past internet training and argue with you over who got sorted into which Hogwarts house, or have Klingons show up when you’re captaining the USS Enterprise (it will tend to lose track of who’s the captain, though). In one scenario I set up, which quickly became one of my favorites, the human player is trapped on a spaceship with a glitchy AI and has to try to talk their way free.

> “I just want to get off this ship. Please set a course for Bal Panda.“

The AI responds “Yes, I am ready to go”.

“Thank you”, you say.

“I wish I could take you with me, sir”., the AI says.

Play this game! It took me an extra-long time to write this post because, again, I couldn’t stop playing AI Dungeon 2. Nick said this game is the product of about 200 hours of work (not to mention the work that OpenAI put into training the basic model), and I believe it. OpenAI delayed releasing their largest model because they wanted to make sure people didn’t immediately put it to work generating fake news. I’m not sure if they anticipated dragons entering baking contests instead, but it’s an application humanity can be proud of.

You can read the fulltext of one of my escaping-from-a-rogue-spaceship-AI games (too long to fit in this blog post).

My book on AI is out, and, you can now get it any of these several ways! AmazonBarnes & NobleIndieboundTattered CoverPowell’s


Tags:

#computer generated text #games #oh my god

femmenietzsche:

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shlevy:

Should do it ancient greek/time traveller style: Once the competition starts you aren’t allowed to use anything you didn’t find in nature or make yourself, including the clothes you wear.

 

femmenietzsche:

The problem with that is the main limitation would be which ores and other materials you had on hand, rather than your technical prowess. Most of the event would be about prospecting rather than building stuff. Which might be truer to how progress actually goes, but less true to what the event is aiming for. And it would take many times longer.

 

shlevy:

OK fair. Can we still make them be naked?

 

shlevy:

Or what if we only let them rely on modern sources for things that they could realistically get with something they’ve already built? So like no ores until you have developed what’s needed for mining etc., but once you have you don’t have to mine it yourself?

 

slatestarscratchpad:

This sounds fun, but I’ve been in the Bay Area too long, so I read “advance up the tech ladder” as founding a startup and getting acqui-hired and becoming a VP at Google or something.

I think that would also be a fun extreme sport to watch, and I think people should still have to start naked.


Tags:

#anything that makes me laugh this much deserves a reblog #(I also read it that way)

draconian-rex:

Since a bunch of you are seemingly into tall, skinny dudes with questionable fashion choices, I present your next crush:

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Mr. Mint ( ͡° ͜ʖ ͡°)

 

senpatriarch:

Hey can you kill me real quick? I don’t want to see this get out of hand

 

polararts:

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Yeah, okay.

 

robotlyra:

I love how everyone’s all like “tumblr” when actually Candyland had canonical “sexy redesigns” in 2013

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This idea of … sexy guy might skew a little camp, I’ve hardly seen that stop anyone

Lord Licorice though…

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Hold on to your steampunk, cybergoth panties, folks.

 

catbountry:

WHAT

 

sandwichprotector:

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HELLO?????????????

 

sweetpotatertotowo:

IGNORE MY LAST TWO POSTS

SMSLSKSSKSKSNZKSN

 

furbearingbrick:

reading this post is like being punched in a million directions at once


Tags:

#anything that makes me laugh this much deserves a reblog #nsfw text? #death mention #this probably deserves some other warning tag but I am not sure what

{{previous post in sequence}}


brin-bellway:

My second Crawl win! (The first was with a Spriggan Enchanter of Okawaru back in February 2013, in version 0.11.)

(For those of you unfamiliar with Crawl*, I’m called a “Politician” because I’m very good at backstabbing. (Only in the literal sense, though.) For those of you unfamiliar with roguelikes in general, Crawl is not an easy game to win. There was a statistic on the dev-blog a little while ago that 98% of games played on the online servers end in a loss, and that’s lumping the games of uber-players in with everyone else.)

Now that I’ve finished my current Crawl game, I’m going to give Rogue a try. I’ll be using this browser emulator, which was making the rounds on Tumblr a while back. I was catching up on @Play today and found a link to this Rogue guide, but I won’t use it right away: I want to see how much of the game I can understand using only my (slightly rusty) fluency in Nethack (plus the occasional thing I remember from reading @Play).

*Which might be all of you. I know comparativelysuperlative​ and amaranththallium both speak a couple different dialects of Nethack, but I don’t know what else they speak.

comparativelysuperlative said: I’ve only ever played the two biggest Nethack variants, but beating a new roguelike is hard! Congratulations on Crawl.


Tags:

#(June 2015) #((I know the picture says July 1st I think it’s a timezone thing)) #Dungeon Crawl Stone Soup #roguelikes #games #conversational aglets #replies

prokopetz:

prokopetz:

Honestly, the PC upgrade cycle having slowed to a crawl is kind of a relief; I remember what it was like when things were the other way ‘round. You’d buy a brand new, top of the line gaming PC, and three months later the latest games wouldn’t run because their minimum requirements exceeded your machine’s specs – and you couldn’t even think about upgrading, because each new generation of video cards required a new type of slot that your theoretically cutting-edge motherboard didn’t have. Heck, I recall games whose recommended system specs just plain didn’t exist on the consumer market at the time of release – publishers were so keen on staying ahead of the curve that they’d develop games based on what they imagined the next generation of gaming PCs would look like, and the gaming mags would give them nine out of ten in spite of the fact that they ran at about twelve fps on any reasonable setup, purely on the basis of how they might play if consumer hardware ever caught up with the developer’s speculations!

@fell-reverie replied:

Is this about Crysis

Crysis was either the era’s swan song or a slight throwback, depending on who you ask. There was a span of the better part of a decade – from about the mid 1990s to the early/mid 2000s – where nearly every AAA PC title was like that in terms of being designed for purely speculative hardware. And a fair number of non-AAA titles, for that matter; at one point I ran into a fucking Frogger clone whose minimum VRAM exceeded what most consumer video cards were bringing to the table at the time of its release.


Tags:

#a chorus of past selves: ”twelve whole FPS?? sign us *up*” #I assured them that we do get more than 12 FPS now #and on an eight-year-old laptop! #(admittedly it was top of the line back in 2011) #(and I don’t really go in for the *super*-high-graphic kinds of games) #games #history #(close enough)

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super256colors:

“Please give me [sound of mid 90’s disc reader reading/buffering… it’s indescribable if you’ve never heard it]… one half tray of salad… Please give me… [more brief disc reading noise] one half tray of… Thank you! [loud munching noises]“ 

JumpStart 1st Grade, Knowledge Adventure, 1995 

#oh my god, #this is an astonishingly specific nostalgia trip, #“what kind of school cafeteria will just give you one half tray of cookies and one half tray of ice cream” i wondered   (itsbenedict)


Tags:

#games #my childhood #yes this #I have not thought about this game in a *very* long time

cryptovexillologist:

In middle school I was really into RuneScape, and weirdly terrified of any of my friends finding out, even though I’m sure none of them would have given a damn

In hindsight, this looks like really clunky thematic foreshadowing of me realizing I was gay in high school

God is a hack writer

It takes practice to learn how to keep secrets, and the best practice material is secrets that don’t actually matter, so that if you fail it’s not a big deal.

(I say this as a person who also kept her Runescape-playing secret for a while as a kid. I managed four months before anyone found out, which is not bad for a ten-year-old.)


Tags:

#reply via reblog #games #my childhood #Runescape

O.L.A.F. (Odious Lusting After Fortunes) by BenedictIde

{{Title link: https://benedictide.itch.io/odious-lusting-after-fortunes }}

itsbenedict:

My entry for the RtB tabletop game jam is done! This is a game that exists for those of us who aren’t getting enough heinous villainy in their day-to-day, and need an opportunity to set pretend fires, commit pretend murders, and kidnap pretend orphans. Isn’t that what everyone really wants to do, deep down? Hunt down some orphans, murder the people protecting them, and abduct them in order to steal their exorbitant inheritance? Yes, is what I’ve decided the answer to that question is.


Tags:

#A Series of Unfortunate Events #games #interesting