bicatperson:

zarohk:

ratcoded:

ratcoded:

i wish there were more modern aus for his dark materials because i really want to know if the general consensus is that you’d share a twitter with your daemon or that you’d have separate accounts

a daemon is the little voice in the back of my head that goes “don’t post that idiot, haven’t you heard that paw patrol jokes are problematic now?” but instead of a mental voice its a tiger pointedly pressing the backspace button on my laptop

@featherquillpen @bicatperson

I take my cues for this from IRL people who have dissociative identity disorder (multiple personalities doing a timeshare in one body).

A lot of the time they’ll have one account – it’s easier than having to keep track of who’s signed in all the time – and individual voices will sign their comments when they feel the need to. Say, one comment might have a paragraph signed by person X, and another signed by person Y. Or there’ll be one person who uses the account most of the time, so if anyone else wants to jump in with a comment, they’ll do the signing.

In HDM canon, most interactions are carried out human-to-human. So the default assumption on Twitter, etc, would be that posts are made by humans. If a daemon feels the need to have direct input, I’d have them sign the tweet.

On Twitter specifically, they absolutely sign with animal emojis. The daemon-world Unicode Consortium is VERY diligent about having an appropriate emoji for every animal anyone has ever settled as. They probably had a working plan for it before they got around to “different skintones for smiley faces.”

Facebook would have a built-in “check this box to signify that your daemon is posting” option, and then the comment displays differently. Probably has the option to upload a separate daemon avatar to go with it.

If a daemon is the primary user of an account, they wouldn’t admit it. (On the internet, no one knows you’re a…fill in the blank.) Any time someone gets Internet-famous without ever being seen in public, people will start rumors that it’s the daemon fronting the account, not their human.

Instagram is the big exception, where daemons will openly be the stars of cute-critter aesthetic blogs, and any regular animal that comes off as suspiciously savvy will get accused of being a daemon in disguise. They’re also a huge part of the “staged photos of animals doing meme-able weird things” industry.

…there are vicious arguments about whether Chuck Tingle’s IRL “preferred trot” involves literal trotting, or whether he’s the human doing an obvious misdirect as part of his weird persona. Neither side is right. Chuck Tingle is (the pseudonym of) a velociraptor daemon.


Tags:

#daemons #story ideas I will never write

anaisnein:

anaisnein:

anaisnein:

on the upside: i am experiencing a wholesome old-fashioned tearing-up emotional ‘omg look what we humans did holy fuck we’re not all bad’ reaction to photographs of the Actual Vaccine. trucks pulling out! crates being opened! planes being loaded! vials steaming gently as the lid is lifted! first shot going into first ICU nurse arm! 😭😭😭😍😍😍✨💪💗 i fucking love science, etc., etc.

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Tags:

#they started vaccinating people in Waterloo Region today!! #vaccines #proud citizen of The Future #covid19 #needle tw #illness tw

schmergo:

Isn’t it suspicious that the sexiest man alive is always already a celebrity? I feel like they’re really not plumbing the depths in their research.

Like, imagine if you got the Sexiest Man Alive edition of People and your orthodontist was on the front cover and you were like, “Oh PHEW, I guess I’m not the only one who sees it.”


Tags:

#anything that makes me laugh this much deserves a reblog #(although really if you *must* declare a Sexiest Man Alive doing it to a celebrity seems like the humane thing to do) #(better than dragging some poor bastard *into* celebrity over it) #nsfw text?

prokopetz:

prokopetz:

prokopetz:

Concept: one of those tabletop RPG settings where the Big Shiny Artifact is the source of all magic, except the Big Shiny Artifact got blown up hundreds of years ago, and in the intervening span individual communities figured out how to make their own Little Shiny Artifacts, so in the setting’s present day, each community has its own idiosyncratic magic system that only works in that community and its immediate environs.

This is all a framing device for a roguelike-style campaign where the player characters and their basic traits are persistent from scenario to scenario, but they start each scenario at “level one” (or its system-specific equivalent) because the game’s character advancement mechanics entirely revolve around mastering the local magic system, and magic items acquired in one community don’t work anywhere else, so the party has to start over from scratch advancement-wise each time they move on to a new town.

(The player characters are, of course, presumed to be exceptionally rapid at picking up on new magic systems, allowing them to speedrun the customary zero-to-hero trajectory over the course of each adventure, but there will always be a few locals who’ve had much longer than they have to get the hang of it and have made good use of that time, handily explaining why every random-ass village has some sort of godlike boss monster living in that cave over there.)

The unique nature of each community’s magic system and the player characters’ scattershot approach to mastering it would be mechanically reflected by the traits/moves/feats/spells/etc. that are available to each character on level-up being randomly determined. These traits would be drawn from a “deck” of options (which may be implemented as a literal card deck if you have a printer, some cardstock, and a lot of time to kill), with each scenario specifying a unique “deck list” for the community in which it takes place. This is, of course, entirely a pretext for implementing roguelike-style drops in a conventional gain-XP-to-level-up advancement system.

(Possibly there could be some sort of metaprogression mechanic that allows player characters to purchase persistent traits which allow the player to manipulate their trait draws in some way?)

@shinobicyrus replied:

oooh this is quite the plotbunny. Do the local Artifacts *have* to stay in a particular place or can they be moved? Stolen and put somewhere else. Have a Mobile village wandering about with its own weird magic system?

For sanity’s sake, let us presume that the Artifacts can be moved, but that they don’t generate a local magic system until they’ve been properly placed in a suitable shrine (where the definitions of both “suitable” and “shrine” can vary wildly based on the nature of the particular artifact), and that once they have, their sphere of influence takes a considerable length of time to fully manifest.

(Conversely, an enshrined Artifact very strenuously objects to any attempt to move it unless the proper deactivation rituals have been performed!)


Tags:

#story ideas I will never write #games #roguelikes