NSFW servers and channels will still be allowed on Android devices and on desktop, but I know a lot of iPhone users who use Discord for kink and sex work and this update will completely cut you off from that on your device.
Tags:
#Discord has been going downhill for some time #god I’m so tired of all this shit #both the NSFW purges and #generally having to keep migrating from one messaging service to another as each one fails and/or turns against its users #(I don’t use iOS but the writing’s on the wall‚ you know?) #(and the bastards at Discord *have* already forced me to give them a phone number‚ which I was *not* comfortable with) #((no they were not fooled by a VoIP)) #we should just fucking email each other #for a more IM-y email interface I’ve been hearing some intriguing things about Delta Chat #mutuals if you want to exchange email addresses hmu #Discord #tag rambles #PSA #disappointed permanent resident of The Future
Whoops. I did not intend for this post to blow up in the way it did. I’m not saying this is gonna happen tomorrow or even this year. I don’t have any inside information, and I’m purely basing it off of past experience. They could surprise us. Who knows?
The signs I’m seeing are based off of watching other fandom-driven websites in their end days.
The biggest glaring red flag: they no longer have any visible active moderation team or admins that are working on Fanfiction.net specifically. Reports are going unanswered on everything from plagiarism to abuse to page-breaking ads. Emails are not returned. Twitter mentions are never addressed.
Based off of their limited Twitter activity, all of their resources appear to have been funneled to FictionPress, leaving Fanfiction.net to flounder. If a website does not have anyone actively attending to it, it will eventually die.
The abuse alone could drive users from the website. When users are receiving repeated death threats and they have no way of curtailing the abuse or banning abusive users from messaging them, users will eventually just leave. Admins would have the capability of blocking the IP addresses of people sending abusive reviews and messages, but… what admins?
The code update that went through a few years ago that broke many old fics was never fixed. Many users are reporting major issues in uploading fics. The more they leave the site unattended, the more things will break.
The domain is registered through 2028, but if they keep going in the way that they are sooner or later it’s just going to wind up as a barely-functioning corpse of a website.
I am convinced that the only reason they leave it up is to collect ad revenue. If users continue to leave due to abuse and unreliable service, that ad revenue is going to tank.
I’ve seen this happen to so many websites over the years, and they rarely – if ever – get a revival.
But again – they could surprise us. I’m not counting on it, though. Nobody’s home anymore.
This is well-timed, because I logged on there a couple months ago to back up all my old fics. Put in my username and password. Someone else’s account information loaded up. I literally logged into some stranger’s account with my own user info. My fics were there, but the profile (including the user ID number) was someone else’s. I took a bunch of screenshots and sent in a support email aaaaaaaand nothing. I managed to snag all my fics and that’ll be it for me for that site. I don’t know wtf is going on there but it ain’t good.
Reblogging again because my friend mentioned being locked out of her account and ff.net blocks people from copy pasting, so she was afraid her fic would be lost forever when the site eventually goes down.
If you are in danger of losing all your old things, I found a reddit thread with a number of work arounds so you can get your fic off the site.
As of 26 March 2021, the staff of FictionPress have confirmed they are migrating FFN to the same server – which is extremely bad news for that server and for FFN as a whole.
Lots of technical stuff is going haywire too based on using the Inspect tool in Google chrome.
Hey! If you didn’t know you can copy and paste from ffn’s mobile site. If you want to copy paste from the browser for convenience sake go to m.fanfiction.net
There’s an even easier way of archiving fics. There are tons of free applications and websites you can use to directly save the fic as a PDF/HTLM/ePub/etc file. This is the application I use (usable on both Mac and PC). Also, this website lets you save fanfics as ePub files. This is much easier and quicker than copy-pasting fics.
I for one am going to go on an archive binge of all my favorite fics, just in case.
If you’d like to make sure that all the original formatting is preserved, I highly recommend SingleFile [Firefox, Chrome, Edge]. My local FFNet archives are SingleFile-based: works great, and means I don’t have to worry about whether the format translation to ePub or PDF or what-have-you broke anything. (I haven’t tried the specific downloaders mentioned above, but I know the downloaders I *have* tried often struggled to translate webpages into non-HTML formats without losing images or information-conveying fonts or other such issues.)
SingleFile is also handy for a wide variety of other use-cases involving manual downloading of individual webpages. (For use-cases involving automated mass-downloads, you’d want to look at wget (here’s some Dreamwidth-specific tips) or grab-site.)
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This isn’t super relevant *yet*, but for anyone who stumbles across this post later *after* FFNet has completely collapsed and is thinking they might be too late: here are links to a scrape of FFNet from 2012 and a more barebones-formatted scrape from 2015. You might want to dig around in those and see if the stuff you were worried about is in there. And if all else fails, ask around and maybe you can find someone who saved a copy.
Tags:
#101 Uses for Infrastructureless Computers #amnesia cw #recs #reply via reblog #FFNet
Merchants and artisans are the middle-class framework of a medieval society’s economy, but they’ve never gotten much attention in D&D. The guild most likely to get fleshed out in a DM’s campaign is a local thieves’ guild, either as something for a party’s rogue to belong to or antagonists for the PCs to fight. So when I saw the Guild Artisan background in 5E, I was definitely intrigued.
We often say that the choices a player makes while creating a character tells you something about what kinds of stories they want to see. Guild Artisan is an intriguing one, because, on some levels, it’s so mundane. And that could be part of the story that the player wants to tell. Does their character want to stay rooted in their mundane profession, even as they become an adventurer? Maybe your rogue is also a first-class baker. Maybe your fighter smithed all her own weapons. Or maybe your wizard still maintains a trade as a glassblower, fashioning bottles with the same methodical patience they use to fashion spells.
The flip side to this is that, by most accounts, medieval guilds were anything but mundane. Any organization is likely to become a hotbed of intrigue, politics, and the like. It could be that branches of the player’s chosen guild are working against one another, each trying to gain some kind of political upper hand. Or perhaps the player hopes to take control of the guild someday, thereby fully diving into the pool of connections, favors, backstabbing, and character assassination.
One thing that’s nice about a guild artisan PC is that it lends a small amount of predictability to the actions of a PC when the group enters a new town. It seems likely that, regardless of whether they treat their guild as a political situation to be exploited or just a place to get some cheap accommodations, a GA PC will head for their guild early in their explorations of the new place. This predictability means that a DM can prepare a bit of story ahead of time, in the form of a cast of characters, a location, and even some plot.
The guild as a whole can be something of a character. A guild in one town might be friendly, open, and helpful. Another town’s guild could be a bit more suspicious and taciturn, less given to being open-armed with newcomers. Yet another could be friendly to a creepy degree, possibly because they’ve been infiltrated by a cult of some darker power and hope to lure newcomers into their web.
All kinds of plots can be tied to a guild, giving you the chance to introduce storylines via the GA PC. Imagine if a seemingly lowly but expansive guild becomes infiltrated by cultists, or compromised by doppelgangers. You could have a whole storyline about exposing the guild’s corruption, or stopping them before they use their unobtrusive nature to stab at the seat of power.
A guild can also be a source of information. A stonemason or architect’s guild might be aware of secret passages in a noble’s manse. A carpenter’s guild might have noted certain irregularities in chests they’ve been asked to construct on behalf of a new temple in town. An alchemist’s guild might be worrying, as they’ve recognized that the ingredients a wizard is buying could be combined to make a large quantity of poison. Any of these things might be dropped as gossip in a PC’s ear, giving a reason to investigate and perhaps leading to adventure and danger.
Even more overtly, a guild artisan PC may get offers of adventure for a group to follow-up on. An NPC member of a jeweler’s guild may need a rare component, like the shell of a basilisk egg, for a commission and be willing to pay handsomely for the adventurers that bring it to him. A blacksmith’s guild needs to know why the copper mine they paid hasn’t brought them ore or ingots lately, ultimately leading the PCs to discover a mine taken over by duergar slavers. Any kind of guild might hire a group of adventurers to guard a caravan of goods, or to try and rescue guild members captured by goblins.
I hope this has made you think about the fantastic potential for adventure that this seemingly mundane background possesses. Next month, we’ll be delving into the Elemental Evil Player’s Companion for that most high-flying of heroes, the Aarakocra. Until then, may all your 20s be natural.
Oh, I love medieval guilds as a concept so much! Okay. Some things that fascinate me:
I love glass, and the history of glass, and if you’re looking at the history of glass in Europe you wind up inevitably looking at Murano, Venice, because it is THE European glass centre from the 7th to the 18th centuries.
A fascinating couple of paragraphs from the Glass of Venice website:
“By the late 1200s, the production of glass objects of the finest quality was the city’s major industry as confirmed by the establishment of the Glassmakers Guild that laid out rules and regulations for the craftsmen. The purpose of the guild was to safeguard the secrets of the trade and ensure the profitability of the industry. In line with these objectives, a 1271 law prohibited the importation of foreign glass or the employment of foreign glassworkers.
An even more radical law was passed in 1291 that laid the ground for the establishment of Murano as a premier glass-manufacturing center. This law required that all furnaces used for glassmaking be moved from Venice to Murano to avoid the risk of fire from the furnaces spreading onto the largely wooden structures of overpopulated Venice. Many historians agree that the true motive for this law was to isolate the glass craftsmen to a location where they wouldn’t be able to disclose trade secrets. A subsequent law passed in 1295 forbidding the glassmakers from leaving the city confirms this theory.
Artisans working in the glass trade were well rewarded for their efforts. They had a privileged social status, and their daughters were allowed to marry into the wealthiest and noblest of Venetian families. By applying this clever approach, Venetian government ensured that the glassmakers encouraged their offspring to carry on the trade, and that trade secrets stayed in the families and fueled creative processes leading to innovation and further success. This, along with Venice’s convenient location at the crossroads of trade between East and West, gave Venice monopoly power in manufacturing and selling quality glass throughout Europe that lasted for centuries.”
Venice as a city state set laws in place to establish, isolate and control their glassmakers guild on an island to protect trade secrets and maintain a continental monopoly on their trade. Trade secrets, historically speaking, were a HUMUNGOUS deal.
You could have so many stories here. Are you a foreign guild member, rocking up to the city with your letter of introduction, ready to be greeted by your brethren, and absolutely shocked by getting turned out on your ear? Maybe a shady sort wants you to smuggle trade secrets out to them. Maybe your guild branch wants you to smuggle secrets out to them. Maybe you found notes in a dungeon or wizard lair that would revolutionise certain processes, and suddenly you’re the target of every guild branch in existence hoping you’ll give or be persuaded to give the process to them and them alone. Maybe your party encounters a local guildmember who wants to leave the city and wants you to smuggle them out, breaking local guild laws and potentially fatally damaging your relationship with your overall guild in the process. Maybe the guild as a whole wants your help to break free from their city-state’s restrictions, or maybe only certain sections of the guild, and the rest are perfectly fine with their privileged lives or else deeply and genuinely believe that their secrets should be protected for the good of the city and the pride of the guild.
You’ve got options here. Murano is a very fascinating example of medieval guild-and-city politics.
On a broader scale. Moving to London here, and the Livery Companies (essentially guilds). There’s a lovely page on Wikipedia on the mottos of the Livery Companies, and it is fascinating. The mottos of a guild suggest so many interesting things about them, even when you have no idea of the history involved in how that motto came about.
Some examples:
The Worshipful Company of Bowyers (bow-makers) don’t have a latin phrase for a motto. Instead, they have three names. “Crecy, Poitiers, Agincourt”. AKA the three battles where the English Longbow is considered to have decisively won the battle for the English. Like. That is just excellent and incredibly pointed marketing. “Here’s what our wares do, next fucking question!” Amazing.
The clockmakers have ‘Time is the Commander of All Things’. The Worshipful Company of Cooks has, for some reason, ‘Wounded Not Conquered’, and I’m desperately curious as to why. Musicians have ‘Preserve Harmony’ and the Glass Sellers have ‘Discord Weakens’, which is funny and makes me deeply hope their guildhalls are across the road from each other (I don’t think they are, but it’d be amazing). The Painter-Stainers have the extremely ominous ‘Love Can Compel Obedience’, which, if you need an incredibly random guild to have been infested with a cult, can I suggest?
On a similar note, the Poulters have ‘Remember Your Oath’, which, again, curious and ominous?
The Worshipful Company of Makers of Playing Cards has ‘With Upright Heart All Are Exalted’, which is hilarious and feels very much like they were trying to get in ahead of the inevitable gambling association.
A lot of the mottos are clearly biblical quotes loosely related to the industry at hand, like the Paviors (pavers) ‘God Can Raise to Abraham Children of Stone’. The Shipwrights have ‘Within The Ark Safe Forever’. The Needlemakers have ‘They Sewed Fig Leaves Together And Made Themselves Aprons’, which feels very much ‘the first day out of Eden, we were there and doing the work!’. There’s a lot of flag-planting and general ‘you’d be lost without us’ in these mottos, which is excellent.
The thing these mottos do is suggest history, ideology, story. Some of them feel defensive, some of them feel defiant, some of them feel ominous, some of them seem incredibly incongruous and make you wonder what the history is (again, why do cooks have ‘wounded not conquered’?).
From a worldbuilding POV … you can put things like this in your world. Like. Was your Cooks Guild hugely involved in a particular war? Was it born out of camp followers way back when? Does your glass sellers guild have a huge and longstanding hatred and rivalry with the local bardic college? Are your wood-metal-and-cloth stainers randomly an ancient fertility cult for no apparent reason? Do several of your guilds have close and sometimes hidden relationships to various deities and practices (are pavers the primary makers of golems)? Are the local weaponsmiths or bowyers extremely arrogant and proud of their craftmanship for extremely specific historical reasons? Are the needlemakers fed up of being looked down on when you’d all be fucking naked if we weren’t here?
Guilds are so much fun. You can do a lot with them, with their histories and hang-ups and beliefs, their relationships with their cities and each other, their reputations and reactions to how people view them, their prominence and decline as various industries crest and fall in different cities and different times. They’re an awesome set of organisations to play with in a world.
Tags:
#long post #history #D&D #story ideas I will never write #this probably deserves some warning tag but I am not sure what
they’re one of the fruits where the supermarket variety is the supermarket variety because it survives the trip, not because they’re good
meanwhile tomato plants are really low effort. if you have favorable conditions you can do literally nothing
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Where are you *finding* conditions that aren’t full of weeds and wildlife-competing-with-you-for-the-food and the occasional blight? A greenhouse?
(…actually, that might not be a bad idea. I *have* heard of people building little personal greenhouses in their backyards, and nothing keeps squirrels from taking one bite out of your mom’s tomato and walking away like a fucking *door*, right?)
Re: surviving the trip, home-grown zucchinis taste about the same but we’ve noticed the shelf life is *vastly* longer. Store-bought zucchinis start to shrivel up and go soft within a few days of bringing them home; home-grown zucchinis can sit in the fridge for several *weeks*. Makes it a lot easier to plan your meals.
Honestly, probably a good part of my problem with gardening is that, because *Mom* loves home-grown tomatoes for some fucking reason, they end up the focal point of the garden and a great deal of my gardening-related labour is thoroughly alienated: I never see the fruits *or* the vegetables of my labour.
A garden optimised for what *I* thought was most worth growing would have zero tomatoes and more garlic and zucchini, with perhaps just enough potatoes to keep in practice so that I can put potatoes in the victory garden. And probably more perennials like mulberries. And possibly mushrooms. And I would want to do a bunch of research and expert-consultation regarding which weeds are secretly edible, since anything *that* easy to grow sounds like something I should take advantage of.
(I’ve been meaning to do some more digging into how to eat dandelions. I’ve heard you can put the new greens in salads and the petals in pancake batter, but I don’t normally eat salads *or* pancakes. Can you just, like, munch on a raw dandelion flower straight-up? Can I fulfil my childhood dream of eating a pretty flower I found in the backyard?)
Yeah, you can just munch any part of dandelion – I often do that when I’m reading in the garden. Older leaves get bitter and shouldn’t be eaten in big amounts, and roots need cooking. Flower is just fine though.
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Hell yeah!
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This is another area where I like a lot of the things the communing-with-nature people are putting out but for completely different reasons. I want to know more about the natural world around me *so that I can exploit it better*. Which wildflowers can I eat? What’s the name of that one plant where when you run through a field of them it sounds like popcorn popping? Can I eat those too?!
(I never stopped wanting to stick interesting plants in my mouth: I just learned to resist it, to assume everything was poisonous until proven otherwise. And for the most part, nobody ever taught me which interesting plants I didn’t have to resist.)
I never stopped wanting to stick interesting plants in my mouth: I just learned to resist it
i never learned this and im still alive. i like to think it’s made me stronger
as for tomatos I don’t think you have to do that much? if your soil and weather conditions are good you can just put the seeds in the ground and come back later to find that you have a giant cherry tomato bush which is overrunning the rest of your garden and that produces way to many tomatos for any ten people to eat
if you don’t have this you might need to water them? I remember watering tomatos. most of the weeds around here don’t get tall enough to fuck with tomatos much. if it’s a major issue you can put them in pots I guess. we never had trouble with squirrels, altho we did have to stop growing tomatos in the backyard because one of the dogs ate them all. I don’t grow many tomatos because I don’t like tomatos, but fresh ones really are better.
idk about potatos specifically but I think durable transportable stuff like potatos and onions is the relative advantage of actual farmers. relative to growing fragile vegetables that kind of thing is probably only worth doing to the extent you’re having fun with it
My mom has tried to grow tomatoes pretty much every year for the past 10+ years and we have had very few home-grown tomatoes to eat
It might be where we live– people not from here think you can grow anything in Georgia but the summer heat really is too much for a lot of plants to handle. The state was also plagued by droughts for a lot of my childhood.
We also had a lot of Critters come sample the garden. Deer, squirrels, rabbits, tomato hornworms, etc etc etc. It always made my mom SO dismayed to come outside one morning to find that a deer had chomped off the entire top half of her biggest tomato plant, but you’d think she would have learned to expect it after about the fourth time
We DID sometimes get to eat the tomatoes if we picked them while still green and then used them for fried green tomatoes. Fried green tomatoes are really delicious. It’s just not what we had wanted to have when we planted tomatoes!
I’ll admit I don’t know anything about Georgia. I think it’s where depressing movies about plantations take place. it produces SCAD students. there’s a big airport I’ve never connected thru.
I asked my mother about tomatos and her opinion is that they’re easy to grow but you have to water them very regularly or else they’ll be sad and also blighted. this is maybe extra true if it’s very hot and sunny, which I’ve been told is the case in georgia. conversely farther north you may have trouble getting enough sun? that could make tomatos slower, maybe
idk about deer. the three places I’ve grown tomatos were:
suburb, but not near the forest so no deer. plenty of squirrels and rabbits but they were never a problem
fire escape. only cats and pigeons, neither of which are much trouble for tomatos
middle of nowhere. shitloads of deer but in the summer they just eat stuff in the forest. huge problem for slow growing perennials but not so much for tomatos