schmergo:

Isn’t it suspicious that the sexiest man alive is always already a celebrity? I feel like they’re really not plumbing the depths in their research.

Like, imagine if you got the Sexiest Man Alive edition of People and your orthodontist was on the front cover and you were like, “Oh PHEW, I guess I’m not the only one who sees it.”


Tags:

#anything that makes me laugh this much deserves a reblog #(although really if you *must* declare a Sexiest Man Alive doing it to a celebrity seems like the humane thing to do) #(better than dragging some poor bastard *into* celebrity over it) #nsfw text?

prokopetz:

prokopetz:

prokopetz:

Concept: one of those tabletop RPG settings where the Big Shiny Artifact is the source of all magic, except the Big Shiny Artifact got blown up hundreds of years ago, and in the intervening span individual communities figured out how to make their own Little Shiny Artifacts, so in the setting’s present day, each community has its own idiosyncratic magic system that only works in that community and its immediate environs.

This is all a framing device for a roguelike-style campaign where the player characters and their basic traits are persistent from scenario to scenario, but they start each scenario at “level one” (or its system-specific equivalent) because the game’s character advancement mechanics entirely revolve around mastering the local magic system, and magic items acquired in one community don’t work anywhere else, so the party has to start over from scratch advancement-wise each time they move on to a new town.

(The player characters are, of course, presumed to be exceptionally rapid at picking up on new magic systems, allowing them to speedrun the customary zero-to-hero trajectory over the course of each adventure, but there will always be a few locals who’ve had much longer than they have to get the hang of it and have made good use of that time, handily explaining why every random-ass village has some sort of godlike boss monster living in that cave over there.)

The unique nature of each community’s magic system and the player characters’ scattershot approach to mastering it would be mechanically reflected by the traits/moves/feats/spells/etc. that are available to each character on level-up being randomly determined. These traits would be drawn from a “deck” of options (which may be implemented as a literal card deck if you have a printer, some cardstock, and a lot of time to kill), with each scenario specifying a unique “deck list” for the community in which it takes place. This is, of course, entirely a pretext for implementing roguelike-style drops in a conventional gain-XP-to-level-up advancement system.

(Possibly there could be some sort of metaprogression mechanic that allows player characters to purchase persistent traits which allow the player to manipulate their trait draws in some way?)

@shinobicyrus replied:

oooh this is quite the plotbunny. Do the local Artifacts *have* to stay in a particular place or can they be moved? Stolen and put somewhere else. Have a Mobile village wandering about with its own weird magic system?

For sanity’s sake, let us presume that the Artifacts can be moved, but that they don’t generate a local magic system until they’ve been properly placed in a suitable shrine (where the definitions of both “suitable” and “shrine” can vary wildly based on the nature of the particular artifact), and that once they have, their sphere of influence takes a considerable length of time to fully manifest.

(Conversely, an enshrined Artifact very strenuously objects to any attempt to move it unless the proper deactivation rituals have been performed!)


Tags:

#story ideas I will never write #games #roguelikes

twocubes:

one of those extremely-slow-aging-but-humanoid fantasy species where everyone is actually centuries or millennia old

but the twist is that because they’re so old they develop levels of maturity that are simply unattainable and unknowable to humans

hundreds of emotion-words that all seem to mean the same thing to humans because they require decades of context to distinguish

fiction and artworks that take decades of study to understand considered standard parts of adult pop culture. one of them that you’ve known for 50 years suddenly changes their habits completely, you ask one of their friends and they go like, “oh, yes, they finished reading [name of story]”. they smile at you, like you’re a child playing peekaboo for the first time

“things were better in my day” considered a sign of immaturity, diagnostic of something analogous to a second teenager phase that you go through starting around your first half-century and get out of by the time you turn 100


Tags:

#story ideas I will never write #death tw #this probably deserves some other warning tag but I am not sure what