Inadvisable D&D campaign premise #137: the Old Republic’s code of laws is unique in that it binds the natural world as well as human society. While these laws don’t always work in humanity’s favour, they establish a web of obligations that can be leveraged for humanity’s advantage; thus it’s possible to bargain with a storm, make contract with a river, or take the seasons to court. As the the features of the natural world have no particular ability to communicate or assert their needs, they’re assigned human advocates, who swear fearsome (and magically binding) oaths to represent the best interests of their “clients”.

Of course, nothing lasts forever. The Old Republic fell apart centuries ago, dissolving into a loose affiliation of sporadically warring provinces that each claim to be the Republic’s only legitimate successor. Even in this fractured state, the old laws retain their temporal power, but they can’t be modified or repealed, as no valid legislative body can be convened. In the campaign’s present day, those laws are nearly four hundred years out of date, which often places them considerably out of step with the needs and concerns of contemporary society – but any province that tries to simply discard them loses the protections they afford and is promptly ravaged by natural disasters.

The player characters in this campaign are a roving team of lawyer-adventurers who specialise in devising and implementing solutions to the bizarre legal conundrums that emerge from this state of affairs.


#story ideas I will never write #fun with loopholes

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