Inadvisable tabletop RPG premises #137: one of those settings where the backstory includes a big quasi-metaphysical apocalypse to provide an in-character justification for all the rules changes between editions, except the effects of that apocalypse were incomplete, so the world runs on different editions’ rules depending on where you go. The campaign’s inciting incident involves a diplomatic crisis between two neighbouring and nominally hostile kingdoms that are unable to effectively wage war upon each other due to incompatibilities between their respective mass combat mechanics.
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#story ideas I will never write