prokopetz:

prokopetz:

prokopetz:

Concept: one of those tabletop RPG settings where the Big Shiny Artifact is the source of all magic, except the Big Shiny Artifact got blown up hundreds of years ago, and in the intervening span individual communities figured out how to make their own Little Shiny Artifacts, so in the setting’s present day, each community has its own idiosyncratic magic system that only works in that community and its immediate environs.

This is all a framing device for a roguelike-style campaign where the player characters and their basic traits are persistent from scenario to scenario, but they start each scenario at “level one” (or its system-specific equivalent) because the game’s character advancement mechanics entirely revolve around mastering the local magic system, and magic items acquired in one community don’t work anywhere else, so the party has to start over from scratch advancement-wise each time they move on to a new town.

(The player characters are, of course, presumed to be exceptionally rapid at picking up on new magic systems, allowing them to speedrun the customary zero-to-hero trajectory over the course of each adventure, but there will always be a few locals who’ve had much longer than they have to get the hang of it and have made good use of that time, handily explaining why every random-ass village has some sort of godlike boss monster living in that cave over there.)

The unique nature of each community’s magic system and the player characters’ scattershot approach to mastering it would be mechanically reflected by the traits/moves/feats/spells/etc. that are available to each character on level-up being randomly determined. These traits would be drawn from a “deck” of options (which may be implemented as a literal card deck if you have a printer, some cardstock, and a lot of time to kill), with each scenario specifying a unique “deck list” for the community in which it takes place. This is, of course, entirely a pretext for implementing roguelike-style drops in a conventional gain-XP-to-level-up advancement system.

(Possibly there could be some sort of metaprogression mechanic that allows player characters to purchase persistent traits which allow the player to manipulate their trait draws in some way?)

@shinobicyrus replied:

oooh this is quite the plotbunny. Do the local Artifacts *have* to stay in a particular place or can they be moved? Stolen and put somewhere else. Have a Mobile village wandering about with its own weird magic system?

For sanity’s sake, let us presume that the Artifacts can be moved, but that they don’t generate a local magic system until they’ve been properly placed in a suitable shrine (where the definitions of both “suitable” and “shrine” can vary wildly based on the nature of the particular artifact), and that once they have, their sphere of influence takes a considerable length of time to fully manifest.

(Conversely, an enshrined Artifact very strenuously objects to any attempt to move it unless the proper deactivation rituals have been performed!)


Tags:

#story ideas I will never write #games #roguelikes

prokopetz:

I don’t think action roguelikes are bad by any means, but I’ve yet to encounter one that’s really captured that old-school turn based roguelike experience where you spend five minutes wracking your brain trying to figure out how to escape a situation where every move leads to certain death, then finally go “fuck it” and set off a bizarre chain reaction between four different items you’re pretty sure the developers never intended to be used together that blows up half the map, freezes your computer for a solid thirty seconds while it works out all the dice rolls, and for some reason transforms your character into a penguin.


Tags:

#roguelikes #death mention

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brin-bellway:

My second Crawl win! (The first was with a Spriggan Enchanter of Okawaru back in February 2013, in version 0.11.)

(For those of you unfamiliar with Crawl*, I’m called a “Politician” because I’m very good at backstabbing. (Only in the literal sense, though.) For those of you unfamiliar with roguelikes in general, Crawl is not an easy game to win. There was a statistic on the dev-blog a little while ago that 98% of games played on the online servers end in a loss, and that’s lumping the games of uber-players in with everyone else.)

Now that I’ve finished my current Crawl game, I’m going to give Rogue a try. I’ll be using this browser emulator, which was making the rounds on Tumblr a while back. I was catching up on @Play today and found a link to this Rogue guide, but I won’t use it right away: I want to see how much of the game I can understand using only my (slightly rusty) fluency in Nethack (plus the occasional thing I remember from reading @Play).

*Which might be all of you. I know comparativelysuperlative​ and amaranththallium both speak a couple different dialects of Nethack, but I don’t know what else they speak.

comparativelysuperlative said: I’ve only ever played the two biggest Nethack variants, but beating a new roguelike is hard! Congratulations on Crawl.


Tags:

#(June 2015) #((I know the picture says July 1st I think it’s a timezone thing)) #Dungeon Crawl Stone Soup #roguelikes #games #conversational aglets #replies

My second Crawl win! (The first was with a Spriggan Enchanter of Okawaru back in February 2013, in version 0.11.)

(For those of you unfamiliar with Crawl*, I’m called a “Politician” because I’m very good at backstabbing. (Only in the literal sense, though.) For those of you unfamiliar with roguelikes in general, Crawl is not an easy game to win. There was a statistic on the dev-blog a little while ago that 98% of games played on the online servers end in a loss, and that’s lumping the games of uber-players in with everyone else.)

Now that I’ve finished my current Crawl game, I’m going to give Rogue a try. I’ll be using this browser emulator, which was making the rounds on Tumblr a while back. I was catching up on @Play today and found a link to this Rogue guide, but I won’t use it right away: I want to see how much of the game I can understand using only my (slightly rusty) fluency in Nethack (plus the occasional thing I remember from reading @Play).

*Which might be all of you. I know comparativelysuperlative​ and amaranththallium both speak a couple different dialects of Nethack, but I don’t know what else they speak.


Tags:

#Dungeon Crawl Stone Soup #roguelikes #obvious GIMP is obvious #(I play Crawl under a different username) #I’ve been in a roguelike mood the past few days #oh look an original post


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comparativelysuperlative:

comparativelysuperlative:

fnord888:

amaranththallium:

i almost never play video games, but when i do it is a roguelike of some sort

right now i am playing Super Lots Added Stuff Hack – Extended Magic aka slashem

it is pretty fun, i am trying to be a monk doppelganger neutral lady

Doppelganger Wizard for the Win. Not literally for the win; I’ve only ever ascended in vanilla Nethack rather than SLASH’EM, but you know what I mean.

Oh hey, more people play NetHack! It’s on my list of ways to kill a…week…if I ever happen to have no obligations.

I’M PLAYING SLASH’EM AGAIN BECAUSE OF THIS POST THIS IS A TERRIBLE IDEA.

Decided that I’d start off by winning, since I haven’t played in a while, so I rolled up a doppelganger Wizard, and what should I start with but a ring of polymorph control. This is a very promising turn zero.

Sounds good. Doppelgangers are fun, from what I recall of Slash’em. I mostly stuck to vanilla Nethack, though, and I haven’t even played that in quite a while. I go to Crawl for my roguelike fix these days.

I’ve never technically ascended in Nethack (I have ascended once in Crawl, as a Spriggan Enchanter), but I do have a Wizard that is basically omnipotent and could pretty much win any time I wanted. I wanted to do it extinctionist, because small-child me loved reading Nethack guides (probably even more than she loved playing it) and that challenge sounded like one to try. I’m mostly there, but I got bored, drifted away, and…dear gods, I think that was two computers ago. That’s at least three and a half years. (I copied the savefile from the old computer, and copied it again when I moved to this one on the off chance I ever decide to pick it up again. I figure it’s not savescumming if you’re only messing with the savefile to cheat out-of-universe virtual death.)

I’m rusty enough that I’d probably have to play some other Nethack games before going back to that one, to reduce the chances of forgetting some detail or other and making a fatal mistake. I still love reading game guides, but I haven’t read any Nethack ones lately.

(Did you know you can play Rogue in a browser emulator? I keep meaning to try it out. It seems like an experience I should have.)


Tags:

#games #roguelikes #reply via reblog